A thousand years in the future, humanity has colonized worlds in nearly
100 galaxies, thanks to Quantum Vibremonic technologies developed five
centuries earlier. Other new technologies have created various
off-shoots of humanity and extended life expectancies five-fold. The
story begins with how a mad scientist and his plucky assistant, along
with their robot friend, brought humanity to the stars, and continues
with the adventures of some unique people in fantastic places.
Not-Safe.Space Kickstarter 2 [ Mar 31, 2025 ]
The epic Not-Safe.Space story continues with Part 2, and Scott requires funds to publish a print volume of _Not-Safe.Space_ Chapter 2.
This large-format, 48-page trade paperback is a must for fans of Eithne Lamdagan, aka The CUSH Queen, and her friends
The campaign begins Sunday, April 6 and concludes Tuesday, May 8.
Click on this link or on the picture to see the campaign preview page where you can sign up to be notified of the launch next week.
Panel 1
Back to Alyss' balcony with Hugo, Alyss and Murphy
Alyss: And that was that?
Murphy: Pretty much. She did say if she accomplished her mission ahead of schedule she'd come back immediately rather than stick around.
Alyss: She'll get lonely!
Panel 2
Close 2-shot of Alyss and Murphy on the left, a memory-bubble area on the right containing a happy Eithne along with two somewhat cat-like humanoids, a beautiful young female and beautiful male.
Murphy: Not so much. She said the Gamers are attending to her … creature comforts.
Murphy: She also wants to look for the other versions of Hugo and myself who went before us, but were never found.
Panel 3
Alyss smiles weakly, both resigned and hopeful.
Alyss: That's it, then. I guess I'll see her again after … 31.688 standard years.
Hugo: We've acquired permission to make occasional visits. Perhaps you can join us on one of them.
Alyss: I'd think I'd like that, at some point.
Panel 4
Start final truck outward. We've pulled back again to show the entire balcony.
Alyss: You never explained why your and Eithne's sexy fun-time was important to the story.
Murphy: And Hugo's inappropriate joke, as well.
Murphy: We think it was those gamer gods' attempts to contact us, before they reached Eithne.
Panel 5
Pull back farther to show the entire building, with our friends barely visible on the balcony.
Hugo: When they try to 'reach' us all they can do is stimulate our libidos.
Hugo: Perhaps because that's how they channel their influence through biological sapients.
Alyss: I hope Eithne understands that angle.
Panel 6
Pull farther back to show Alyss' home as one among several buildings in Oz. Vehicles and bubbs whizzing about.
Hugo: I daresay Eithne will find ways of using that to influence the gamers.
Hugo: She is without a doubt, your grand-daughter.
Murphy: What's that old Terran expression? 'That seed did not fall far from the tree.'
Alyss: Oh, shut up, you guys.