A thousand years in the future, humanity has colonized worlds in nearly
100 galaxies, thanks to Quantum Vibremonic technologies developed five
centuries earlier. Other new technologies have created various
off-shoots of humanity and extended life expectancies five-fold. The
story begins with how a mad scientist and his plucky assistant, along
with their robot friend, brought humanity to the stars, and continues
with the adventures of some unique people in fantastic places.
Kickstarter Success! [ May 13, 2025 ]
The Not-Safe-Space 2 Kickstarter Campaign has ended successfully. Thanks to all who pledged!
Now we get to wait 2 weeks while Kickstarter transmits the funds, and Scott can order the books, and send surveys to backers to get current e-mail addresses for the .PDF versions and mailing addresses for the physical books.
Panel 1
Back to Alyss' balcony with Hugo, Alyss and Murphy
Alyss: And that was that?
Murphy: Pretty much. She did say if she accomplished her mission ahead of schedule she'd come back immediately rather than stick around.
Alyss: She'll get lonely!
Panel 2
Close 2-shot of Alyss and Murphy on the left, a memory-bubble area on the right containing a happy Eithne along with two somewhat cat-like humanoids, a beautiful young female and beautiful male.
Murphy: Not so much. She said the Gamers are attending to her … creature comforts.
Murphy: She also wants to look for the other versions of Hugo and myself who went before us, but were never found.
Panel 3
Alyss smiles weakly, both resigned and hopeful.
Alyss: That's it, then. I guess I'll see her again after … 31.688 standard years.
Hugo: We've acquired permission to make occasional visits. Perhaps you can join us on one of them.
Alyss: I'd think I'd like that, at some point.
Panel 4
Start final truck outward. We've pulled back again to show the entire balcony.
Alyss: You never explained why your and Eithne's sexy fun-time was important to the story.
Murphy: And Hugo's inappropriate joke, as well.
Murphy: We think it was those gamer gods' attempts to contact us, before they reached Eithne.
Panel 5
Pull back farther to show the entire building, with our friends barely visible on the balcony.
Hugo: When they try to 'reach' us all they can do is stimulate our libidos.
Hugo: Perhaps because that's how they channel their influence through biological sapients.
Alyss: I hope Eithne understands that angle.
Panel 6
Pull farther back to show Alyss' home as one among several buildings in Oz. Vehicles and bubbs whizzing about.
Hugo: I daresay Eithne will find ways of using that to influence the gamers.
Hugo: She is without a doubt, your grand-daughter.
Murphy: What's that old Terran expression? 'That seed did not fall far from the tree.'
Alyss: Oh, shut up, you guys.