Today on Quantum Vibe: The making of QUANTUM VIBE part 1 Strip 1096 - Click strip above to goto the next strip.
First Seen: Mon 2015-05-18
Story & Art: Scott Bieser - Colors: Lea Jean Badelles Sci-Fi Adventure Monday & Thursday.
A thousand years in the future, humanity has colonized worlds in nearly
100 galaxies, thanks to Quantum Vibremonic technologies developed five
centuries earlier. Other new technologies have created various
off-shoots of humanity and extended life expectancies five-fold. The
story begins with how a mad scientist and his plucky assistant, along
with their robot friend, brought humanity to the stars, and continues
with the adventures of some unique people in fantastic places.
Several other Quantum Vibe goodies are available for contributing to our campaign. More will be added during the campaign as it grows. So you'll want to stay tuned. Follow the link in this paragraph, or you can click on the project art so you can join the growing Quantum Vibe fans following our project.
The end of Volume 3: Seamus also concludes the grand story arc which we began serializing way back in January of 2011. I wish to personally thank my long-term readers for staying with me these past fifty-two months, as well as those who discovered the strip later and have come along with me this far.
Now, while the strip began serializing four years-plus ago, it was in development for a great deal longer than that. The original seed of the idea came way back in late 2000, after I’d been laid off from my 11-year stint at Interplay and was wondering what my own future would hold ...
The story behind quantum vibe is really a story unto itself. And so, with my readers’ kind indulgence, I’d like to spend the rest of this week relating some of the story behind the story:
I enjoyed playing Sid Meier’s Alpha Centauri, which was a turn-based empire-
building game in the Civilization mode, taking place on a fictional planet being colonized by humans.
The game included a novella which offered a back-story explaining how the colonists had divided into six competing factions, thus creating the conflict required for gameplay. I had in mind developing a galactic empire-building game, ‘Conquest of the Milky Way,’ and began writing a back-story of my own.