Today on Quantum Vibe: The making of QUANTUM VIBE part 1 Strip 1096 - Click strip above to goto the next strip.
First Seen: Mon 2015-05-18
Story & Art: Scott Bieser - Colors: Lea Jean Badelles Sci-Fi Adventure Monday & Thursday.
Quantum Vibe
A thousand years in the future, humanity has colonized worlds in nearly
100 galaxies, thanks to Quantum Vibremonic technologies developed five
centuries earlier. Other new technologies have created various
off-shoots of humanity and extended life expectancies five-fold. The
story begins with how a mad scientist and his plucky assistant, along
with their robot friend, brought humanity to the stars, and continues
with the adventures of some unique people in fantastic places.
Kickstarter Success! [ May 13, 2025 ]
The Not-Safe-Space 2 Kickstarter Campaign has ended successfully. Thanks to all who pledged!
Now we get to wait 2 weeks while Kickstarter transmits the funds, and Scott can order the books, and send surveys to backers to get current e-mail addresses for the .PDF versions and mailing addresses for the physical books.
The end of Volume 3: Seamus also concludes the grand story arc which we began serializing way back in January of 2011. I wish to personally thank my long-term readers for staying with me these past fifty-two months, as well as those who discovered the strip later and have come along with me this far.
Now, while the strip began serializing four years-plus ago, it was in development for a great deal longer than that. The original seed of the idea came way back in late 2000, after I’d been laid off from my 11-year stint at Interplay and was wondering what my own future would hold ...
The story behind quantum vibe is really a story unto itself. And so, with my readers’ kind indulgence, I’d like to spend the rest of this week relating some of the story behind the story:
I enjoyed playing Sid Meier’s Alpha Centauri, which was a turn-based empire-
building game in the Civilization mode, taking place on a fictional planet being colonized by humans.
The game included a novella which offered a back-story explaining how the colonists had divided into six competing factions, thus creating the conflict required for gameplay. I had in mind developing a galactic empire-building game, ‘Conquest of the Milky Way,’ and began writing a back-story of my own.